There's been a flurry of recent activity in the cooperative online gaming front and I thought I'd sum up, in part because a lot of it has been appallingly bad.
1) Call of Duty:World at War - Boy was THIS a disappointment. I enjoyed the early Call of Duty titles but as my gaming focus tightened enough to lose single player FPS titles I only played CoD3 briefly and I didn't play Modern Warfare at all. But the new one is supposed to be really good *and* have a cooperative campaign for four players. Woohoo! Turns out the the "really good" part isn't the "cooperative campaign" part though. We started playing on the hardest difficulty level, because we played Halo 3 on Legendary difficulty. That was a mistake. We cranked the difficulty down one notch and breezed through two levels without much of a scratch. Then we hit the Level of Designer Bullshit™. The level opens with you riding on the outside of a tank that gets shelled and you have to jump off and then run for cover, all while your screen and audio are all screwed up to simulate shell shock. Look that's bullshit already, but whatever. In the four player mode 2 players are on the far side of the tank line. So while you're trying to run through the tanks you can't see they reverse course and run you over. Instant death, let's start the level over. WTF? It goes on like that. The enemies can respawn right behind players, and frequently you checkpoint with somebody spawning in behind a player (close enough to hit them with a rifle butt without even moving). And the AI has an unlimited amount of grenades, which are basically insta-kills. The whole game bogs down into trying to stay far enough apart so a single grenade can't kill everyone. Don't buy this for co-op, you'll be sorry.
2) The Resident Evil 5 demo. Long term readers will remember that I took a minority opinion on Resident Evil 4, feeling that the controls were awkward and annoying. Well, the controls in RE5 are utter garbage. In order to switch your gun you have to press on the dpad, pop up inventory, navigate to to the new gun, hit a button which pops up a menu, then select "Equip" from the menu, then play an animation of swapping the guns. Except the game doesn't pause for ANY of that so you probably get your face clawed off partway through. You have to switch your gun because you ran out of ammo for your primary gun well before you killed all of the first wave of guys. Oh, and guys spawn behind you as well. Bullshit. Also you can't move while firing. At all. Oh and within the first five minutes of play some boss dude shows up who can insta-kill players with a single axe stroke. At the least the demo saved us all $60 on actually buying the game.
3) Left 4 Dead. If you were quick, there was a L4D demo on Xbox Live. For some reason it was time-limited, so you can PLAY it if you have it, but you can't get a friend to download it. WTF? I actually like Left 4 Dead, but it's co-op mode isn't going to have enough content to justify a $60 purchase. Hopefully the price on this comes down in a few months. But if RE5 left a bad taste in your mouth, I'd recommend L4D as a palette cleanser, even if I hate the stupid marketing-driven "Kids like texting" title.
4) Resistance 2. Wa-hey! I actually know three people who play video games and have a PS3 now! We can check out R2! We did on Thursday, and so far I'm glad I only rented it. PS3 online is abysmal. First off, everyone has to buy and configure a headset. If anybody buys a cheap headset then the sound is shitty and echoe-y and everyone suffers. (BTW, the PS3 Bluetooth headset seems the best thing we've tried so far although it's a bit spendy. The PS2 SOCOM USB headset works, but it lacks a mute button or any volume controls.) Once everyone gets their headset set up, and the game installed to their hard drive, and the latest PS3 system patch installed, and the Resistance patch downloaded you can get everyone in a Resistance "party" which allows voice chat. This seriously took us an hour Thursday night and only 3 of the 4 of us were done at that point, one was still patching the PS3 OS. Then somebody can make the co-op game. Remember *every time* you do this that the PS3 will set the "private game" option to off. (gnashes teeth). Then apparently everyone in the party just sort of magically go to the lobby to pick their character class and loadout. If anybody hits the Circle button at this point they are kicked out of the lobby and get stuck. They can still talk at the voice chat, but they can't hear anybody. So they just say "Can you hear me?", fiddle with their microphone, and then say "Can you hear me now?" until somebody calls them on the phone and says "please stop that." Turns out everyone has to abandon the lobby and make a brand new lobby to recover the errant person. Who if they are drunk and are named Alan immediately hit the circle button and drop out again. (sigh)
The game seems ... OK if you actually get a co-op game going. The first level seems to start in several different random locations, one of which seems completely stacked against the players. Basically if all players are dead at the same time then the mission fails. We did a little better in the last session we played, but I think that was mainly because I forgot to set the private flag for the Nth time and we got some super-hero players with way more powerful weapons than we have show up. But the last part of that particular sojourn ended up with running from one point of the map back to a previous point 3 or 4 times (seriously - goals kept popping up at the other location and we'd walk there and then a goal would pop up back where we just were), and then ultimately one of the god-like players got into some part we couldn't find an entrance to so we just watched on the map until he killed everyone a door right in front me opened on it's own.
Oh yeah, if everyone dies then the mission fails and it kicks you back to the main screen. You'll want to create a new lobby, but you can't use the default name because your lobby is still on a server list somewhere, but you're not in the lobby anymore.
Seriously the whole party/lobby system is straight out of the mid-90's PC gaming playbook for everything. It's unforgivably sloppy, especially in Sony's flagship online title. (I guess you can make an argument Little Big Planet is the flagship title, but I think R2 is more mainstream.)
We haven't tried Gears of War 2 yet, but at this rate of shitty co-op games it won't be long. I thought going into January that we had a total surfeit of co-op titles, but it turns out that most of these people aren't bothering to actually balance the co-op experience properly, much less make a remotely useful UI navigation experience. Note to developers: Play the Xbox 1 Splinter Cell titles, play either of the Rainbow Six: Vegas titles, Gears of War or even GRAW. If your co-op isn't at least that good then you aren't done.
Read moreKitty Atkins!
Let's have a grab bag of topics, shall we? Yes, we shall!
1) My weekend was fantastic, how was yours? We had a Game Day on Saturday and got to play some of the new games I received for Christmas and generally had a good time. We played Pandemic (we won!), Shadows Over Camelot (the good guys won!), and Give Me the Brain! (I won!). Huh. Just realized I was on the winning side in all three games that day. That doesnt' happen often. Both of the cooperative games were nailbiters though.
Then on Sunday Karin and I went to see the Monsters of Podcasting show with a live Jordan, Jesse Go! and You Look Nice Today. This was all part of the San Francisco Sketchfest which is a festival I can endorse. Both shows were hilarious. We were going to eat at Speisekammer in Alameda, which would have been a very fine thing indeed but then last week Paul and Storm mentioned eating at Great Eastern on Jackson Street, which was just four blocks from the MoP venue, so we tried it. It was stunningly good - the wonton soup with the crispy duck was just amazing. If you want Chinese food in San Franciso I'd highly recommend it. You may want to make a reservation, the place was packed on a Sunday night. Of course it was also the Lunar New Year so maybe it was abnormally packed. We had a reservation and the guy who came in right after us without a reservation didn't get a table until we were almost done eating.
2) The sucky thing about the weekend was Heisenberg's claws. He keeps getting something on his claws and if we don't clean them diligently they get infected. This time he got it really bad, so I had to take him to the vet on Monday. Which means he got sedated and generally had a bad day, he got an antibiotic shot and medicine we have to give him twice a day, and that was generally all around bad. The vet suggested we switch to a natural, organic litter, so we're trying a new litter made from corn instead of clay. While I was talking to the vet she wanted him to lose a bit more weight, so we're also going to try this fancy high-protetin, low-carb food. It's 50% protein and has no grains - just meat, fruit, and veggies. We'll see. Apparently cats do better if you don't feed them rice and wheat. Who knew?
Anyhow the claw thing has been a pain for quite a while, so here's hoping the organic corn-based litter fixes what ails the poor guy.
3) Random other tidbit that I've been sitting on for a while. Here's an interview with Robbie Bach at CES, where they asked him about Blu-Ray on a 360. What I love is that he has this whole list of reasons why Blu-Ray on a 360 is a bad idea, but if you search and replace "Blu-Ray" with "HD-DVD" they would all make the exact same amount of sense.
Personally I can only think of two reasons why MS is so opposed to Blu-Ray on a 360 and neither have anything to do with what the consumer wants or could benefit from. A ) Microsoft won't back a Sony-created format or B ) Microsoft wants to skip the HD disc media and move straight to download or streaming. As far as the latter goes - I've tried Netflix on the 360 and it's fine for old television shows but it's nowhere near HD. You can't stream HD in the US yet (bandwidth isn't there) and the 360 doesn't have the hard drive space for downloading real HD and it never will as long as they treat the hard drive as a profit center. Pushing for download is a bad move on their part because Sony can sell downloaded HD just as well on a PS3 but Sony gives you 3-4 times as much storage on the drive and uses a standard part you can upgrade yourself if you desire.
But anyway if a drive can't be used in gaming, costs money, and consumers don't want it then it won't be available on a 360. Unless it's a HD-DVD drive of course.
Read moreLost is Back Tonight!
Lost season five premieres tonight and I'm pretty excited. I picked up season four on Blu-Ray via a holiday Amazon gift card and re-watched it over the last couple of weeks. Wow, season four was just really good. Watching it a second time just emphasizes that. Last year I posted that I didn't like the flash-forwards and I stand by that analysis but season four works despite that issue. I'm a little worried that moving forward the "guess the chronology" game is going to spread but maybe it won't. (Minor spoiler alert I suppose: Damon Lindelof has said in several places that this season the viewers are asking "Where is the island?" and hopefully following that with "WHEN is the island?" I like the idea of the question, but I'm afraid it's going to turn into a series of "What year did that cell-phone come out?" or "Wait, which year is the year of the Dragon?" games.)
One "blog nubbin" I have in my file is an announcement that seasons one and two are coming out in Blu-Ray during 2009 which isn't worth an entire blog post, but I'll combine into other Lost talk.
Rewatching season four made me really want to watch the first two seasons because I got quite a bit out of the second viewing of seasons three and four. I'm especially curious if I can identify the point where it seems to shift from "Are they just making this up as they go along?" to "No, I really think they have a plan. At least now they do." Personally I think that point comes somewhere during the second season, but I watched the second season in quite the hurry (catching up on DVD to watch season three), and I wasn't always paying as much attention as I'd like. Having said all that there was no way I'd want to *buy* them on DVD, and renting them from Netflix is a pain because some times I want to go back and review a particular part of a particular episode. (I'm seriously considering keeping season five on my DVR in it's entirety for that reason.)
I have to say I was a little disappointed with the commentary and extras for the season four Blu-Rays. There's a commentary on The Constant (the episode where Desmond becomes "unstuck" in time) and I was really looking forward to insight with the writers. Unfortunately it's also a commentary with the editor and so most of the discussion is about the editing of the episode. Now, I need to be crystal clear here: I actually found the commentary very interesting in its own right and you don't usually hear much about the process of editing a TV show. I guess I just wish that episode had two commentary tracks because I really want to hear more about the writing of it and the story of it. The only other commentary from Lindelof and Cuse is the season finale and they are obviously still completely exhausted from the race from the strike to the end of that episode. The extras on S4 aren't bad, but they are nowhere near as extensive as what came with S3. I guess if the actors strike during S5 maybe we'll get a LOT of writer's extras on the eventual Blu-Rays.
One I did quite like is you can watch the flash-forwards in chronological order, with snippets from the scripts shown as well. It's interesting to realize that A ) the Lost writers use foul language in the scripts for emphasis (I've read that before, but this really brings it home) and B ) how they tell the story in script form. It's an interesting balance between normal prose (where you carry everything via the words on the page) and giving directions to the actors, camera operators, and directors about how things should be played. I realized I'd buy the Lost scripts in book form. Especially in hopes that there's clues in there.
Anyway, set your DVR's! Tonight! Huzzah! There's a recap episode and the two episodes back to back so that's quite a bit of Lost.
Read moreMore Modern Drawing
I posted recently about using Pixelmator for my D&D map. Friend-of-the-Snarking-Post Tony made a comment about how he had recently acquired Pixelmator and so he was kind of following along with my work.
(click image for embiggenation)
Changes:
Here's all of the source files and the Pixelmator file itself.
Read moreHow timely. I recently bought Pixelmator myself, as part of a Mac application bundle deal. I’ve never really done any computer-based drawing, except for some very basic doodling in MS Paint and similar tools. In particular, I’ve never used Photoshop, or any other “layer based” drawing tool. So I decided to play with your drawing (well, an approximation thereof) as an experiment in Pixelmator. With respect to the cities and their text, it seems to me that in order to reposition them (or replace the text), you have to cut and paste, which creates a new layer, then move the city’s layer to get the city re-positioned, and finally merge the new layer back into the main “Cities” layer. Does that sound right, or is there some better way to do that? At first, I thought I should be able to “select” a block around the city and just move it around, as I would do with an object in Visio or a similar tool. But I guess that’s one of the fundamental differences between vector-based and bitmap-based drawing tools. At least I think that’s the right terminology. Anyway, thanks for reminding me to start playing with Pixelmator.Well, if people are going to play along I can throw the files up! Here's a few more bits of work I've done over the last week or so, plus some discussion of what's underway. First off, to Tony's question: No you can select a block and move it about. I didn't move the cities on this version of the map but I did move a few of the text labels to make room for some roads. One thing I know from watching the "pros" is that real artists will use keyboard shortcuts - they pretty much work with a pen in one hand on the tablet and the other hand on the keyboard doing tool selection and sometimes even scrolling the screen. So, to move part of a layer in Pixelmator:
- Make sure you're working on the layer you want to be working on.
- Use the Rectangular Marque Tool (hit 'M') and draw a box around what you want to move
- Use the Move Tool (hit 'V') and you can drag the selected box around in the layer.

- I created a "Lego Tree" brush and used it to paint on the Tarsenwald Forest
- I added a backfill for the Tarsenwald in a separate layer so I have the shape available later if I need it.
- I added the Dwarven mines of Barin's Respite and Thunderaxe Hall to the Cities layer
- I labeled the Cairnflow River (not sure why I missed this before.)
- I extended the Cairngorm Peaks to the south and also added in a western spur. (I needed to explain why a forest is one side and a desert on the other.)
- I added the Tarsis Desert, home of the slavers who destroyed Klavin - this event features in two characters backgrounds.
- I added a layer with roads. I draw on the road layer at full opacity, but the layer itself is set at 50% opacity so it blends against other items such as the Cairngorm Peaks. It's below the City layer so I don't have to worry about the edges versus the city dots.

iWork '09 gets mixed marks
In the past I've complained about iWork '08, specifically about the limitations of Numbers in creating a chart and about Pages being unable to create mailing labels. Well I got iWork '09 on Friday and installed it today. It's a mixed bag.
Numbers seems to be much better in terms of performance. At some point last year I had split the cat weight spreadsheet into two parts because my desktop Mac Pro would often beach-ball when trying to add data to the chart. Yes, you read that right. I've got around 3 years of data for my cat weights and it was too much data for Numbers '08 to crunch smoothly on a four-core machine with four gigabytes of RAM. Two cats, weighed roughly weekly, and a second set of weights to draw a "target weight" line. (I no longer draw that target line, but I did back in 2006 & 2007.) Definitely less than one thousand data points in the set, probably around 600. I'm happy to report that Numbers '09 seems much improved in terms of performance. I fiddled with the old chart a bit just to see how it worked with the "big" data set and couldn't get a beach-ball. The chart still can only have 10 steps, but it does allow me to set the chart's min/max values to ones inside the data set. This means I can make the chart go from ten to twenty pounds and Heisenberg just spikes off the chart for that one week where he broke twenty pounds.
Pages opened a few Pages files I have lying around just fine. It still has absolutely no options for printing mailing labels, despite adding a stack of new formats. (Is "Loft for Rent Flyer" really a more useful format than "sheet of return mailing labels"? Really? I do love the specificity of it though. Don't try renting your crappy old suburban condo with this format buddy!) It did occur to me to check if Address Book would print a sheet of labels and for a moment I thought I was onto something. Address Book will print labels, but only one label per Address Book entry and you can't pick which label on the page it is. (In other words, Address Book is optimized for printing labels for a whole Christmas List of people which isn't a bad thing but it isn't useful for my task.)
Some of these issues are getting more severe because I've banished Microsoft Office altogether from my Macs. (I still have Excel 2000 installed in a Windows ghetto box for work reasons, but I don't have to like it, and even there I think I only installed Excel, not the full Office.) I've been debating what to do about my own personal weight spreadsheet (which I only have on paper for the last few months) and I'm almost out of return labels. I'm happy to say that I think I could easily recreate the weight charts from The Hacker's Diet in Numbers '09 now and not feel like I dip my computer in molasses to update the data.
As for the labels ... I'll probably borrow one of Karin's laptops, use Microsoft Word and print out a PDF file of a sheet of labels. That's ridiculous but Apple doesn't want to seem to solve the problem. I was hopeful that Pages '09 would print labels because mail merge is a big feature they added but no dice.
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